Spells
Talents: Warrior
Anger ManagementGenerates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
AnticipationIncreases your Defense Skill by 4.
BastionIncreases all damage you deal by 2% while a shield is equipped.
Blood CrazeRegenerates 1% of your total Health over 6 seconds after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
BloodthrillYour Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 seconds.
Booming VoiceIncreases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.
CrueltyImproves your chance to get a critical strike with melee attacks by 1%.
Deep WoundsYour critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 seconds.
DefianceIncreases all threat generated in Defensive stance by an additional 5% while a shield is equipped.
EnrageGives you a 30% chance to deal 2% increased Physical damage for 12 seconds after being the victim of any damaging attack.
FlurryIncreases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Focused RageReduces the Rage cost of your offensive abilities by 1.
Furious PrecisionIncreases your chance to hit with off-hand attacks by 4%.
Gore DrinkerYour Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
ImpaleIncreases the critical strike damage bonus of your abilities by 10%.
Improved Berserker RageYour Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Improved BloodrageIncreases all the Rage generated by your Bloodrage ability by 25%.
Improved ChargeIncreases the Rage generated by your Charge ability by 3.
Improved DisarmReduces the cooldown of your Disarm ability by 7 secs.
Improved ExecuteReduces the Rage cost of your Execute ability by 3.
Improved HamstringImmobilized.
Improved Heroic StrikeReduces the cost of your Heroic Strike ability by 1 Rage.
Improved InterceptReduces the cooldown of your Intercept ability by 5 sec.
Improved OverpowerIncreases the critical strike chance of your Overpower ability by 25%.
Improved RendIncreases the Bleed damage done by your Rend ability by 12%.
Improved RevengeIncreases damage dealt by your Revenge ability by 20%.
Improved Shield BashGives your Shield Bash ability a 50% chance to Silence the target for 3 seconds.
Improved Shield WallReduces the cooldown of your Shield Wall ability by 5.5 min.
Improved SlamReduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
Improved Sunder ArmorReduces the Rage cost of your Sunder Armor ability by 1.
Improved Tactical MasteryTactical Mastery lets you retain up to an additional 3 Rage when you change stances.
Improved Thunder ClapReduces the Rage cost of your Thunder Clap ability by 2.
Iron WillReduces the duration of Stun and Fear effects inflicted on you by 3%.
Lingering RageIncreases the time before your Rage begins to decay after leaving combat by 2 sec.
Master of DefenseGrants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Raging BlowsReduces the Rage cost of your Cleave and Whirlwind abilities by 3.
Shield SpecializationIncreases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
Two-Handed Weapon SpecializationIncreases the damage you deal with two-handed melee weapons by 1%.
Unbridled WrathGives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.
VanguardYour Charge ability is now usable while in Defensive Stance.
WeaponmasterGives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Polearm:|R Increases your critical strike chance by 1%. |CFFFFFFFFMace/Staff:|R Your attacks ignore 3% of your target's armor. |CFFFFFFFFSword:|R Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Talents: Paladin
BenedictionReduces the Mana cost of all instant cast spells and abilities by 2%.
Champion of the LightIncreases your spell damage by up to 20% of your Intellect.
Consecrated GroundGives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
ConvictionImproves your chance to get a critical strike with melee attacks by 1%.
Divine IntellectIncreases your total Intellect by 2%.
Divine PrecisionImproves your chance to hit with Holy spells by 6%.
Divine StrengthIncreases your Strength by 2%.