Spells
Profession actions: Leatherworking
Elemental LeatherworkingAllows a leatherworker to make special elemental armors that are unavailable to a normal leatherworker.
LeatherworkingAllows a leatherworker to make leather armor, up to a maximum potential skill of 75. Requires leather scraps and hides gathered with the Skinning skill.
Tribal LeatherworkingAllows a leatherworker to make special tribal armors that are unavailable to a normal leatherworker.
Profession actions: Alchemy
AlchemyAllows an alchemist to brew basic potions up to a maximum potential skill of 75. Requires Herbs found with the Herbalism skill.
Profession actions: Herbalism
Find HerbsNearby herb bushes appear on the minimap. Only one type of thing can be tracked at a time.
GardeningAllows the herbalist to add features to a wilderness camp.
HerbalismThe basics of how to gather herbs from bushes and other plants for use in Alchemy. Gives a potential herbalism skill of 75.
Profession actions: Cooking
Basic CampfireBuilds a campfire that increases the spirits of those nearby by 4 and allows cooking.
CookingAllows a cook to make basic recipes up to a maximum potential skill of 75. Requires meat from beasts and fire to make food.
Profession actions: Mining
Find MineralsNearby mineral veins appear on the minimap. Only one type of thing can be tracked at a time.
MiningHow to pull ore and stone from mineral veins for use in Engineering and Blacksmithing. Gives a potential mining skill of 75. Requires a Mining Pick.
SmeltingAllows the miner to turn ore into metal bars. This skill requires a forge.
Profession actions: Tailoring
TailoringAllows a tailor to make basic cloth armors up to a maximum potential skill of 75. Requires cloth found on humanoids.
Profession actions: Engineering
EngineeringAllows an engineer to make basic contraptions up to a maximum potential skill of 75. Requires stone and metal found with the mining skill.
Gnomish EngineerAllows an engineer to make fantastic, yet unreliable gnomish devices.
Goblin EngineerAllows an engineer to make lethal goblin devices.
Profession actions: Enchanting
Blackfathom Mana OilCreates Blackfathom Mana Oil.
Brilliant Mana OilCreates Brilliant Mana Oil.
Brilliant WandCreates a brilliant wand.
Brilliant Wizard OilCreates Brilliant Wizard Oil.
Conductive Shield CoatingCreates Conductive Shield Coating.
DisenchantExtracts the magical element(s) from good quality (Green) or better weapons or armor. The targeted item will be DESTROYED and will not be retrievable.
Dreambough WandCreates a dreambough wand.
DreamstaffCreates a dreamstaff.
Enchanted RepellentCreates Enchanted Repellent.
EnchantingAllows an enchanter to enchant basic items up to a maximum potential skill of 75. Requires Dusts and Essences found by disenchanting magic items.
Greater Eternal WandCreates a greater eternal wand.
Idol of the DreamCreates an idol of the dream.
Lesser Eternal WandCreates a lesser eternal wand.
Lesser Mana OilCreates Lesser Mana Oil.
Libram of Holy AlacrityCreates a libram of holy alacrity.
Libram of InvocationCreates a libram of invocation.
Magnificent TrollshineCreates Magnificent Trollshine.
Radiant StaffCreates a radiant staff.
Talons of WrathCreates talons of wrath.
Totem of ThunderCreates a totem of thunder.
Truesilver ConduitCreates a truesilver conduit.
Twisted Nether WandCreates a twisted nether wand.
Twisting Essence JarCreates a twisting essence jar.
Wizard OilCreates Wizard Oil.
Profession actions: Fishing
Bait and TackleAllows the fisher to add features to a wilderness camp.
Find FishNearby fishing nodes appear on the minimap.
FishingEquip a fishing pole and find a body of water to fish. Right-Click on the bob in the water when it splashes to catch your fish. Higher skill increases your chance of fishing successfully in higher level areas.
Profession actions: Skinning
Profession actions: Comprehension
ResearchResearch the magical arts with the help of a library.
Buffs and debuffs: Warrior
BloodrageGenerating 1 Rage per second.
Charge StunStunned.