Spells

Profession actions: Leatherworking

  • Elemental Leatherworking

    Allows a leatherworker to make special elemental armors that are unavailable to a normal leatherworker.

  • Leatherworking

    Allows a leatherworker to make leather armor, up to a maximum potential skill of 75. Requires leather scraps and hides gathered with the Skinning skill.

  • Tribal Leatherworking

    Allows a leatherworker to make special tribal armors that are unavailable to a normal leatherworker.

Profession actions: Alchemy

  • Alchemy

    Allows an alchemist to brew basic potions up to a maximum potential skill of 75. Requires Herbs found with the Herbalism skill.

Profession actions: Herbalism

  • Find Herbs

    Nearby herb bushes appear on the minimap. Only one type of thing can be tracked at a time.

  • Gardening

    Allows the herbalist to add features to a wilderness camp.

  • Herbalism

    The basics of how to gather herbs from bushes and other plants for use in Alchemy. Gives a potential herbalism skill of 75.

Profession actions: Cooking

  • Basic Campfire

    Builds a campfire that increases the spirits of those nearby by 4 and allows cooking.

  • Cooking

    Allows a cook to make basic recipes up to a maximum potential skill of 75. Requires meat from beasts and fire to make food.

Profession actions: Mining

  • Find Minerals

    Nearby mineral veins appear on the minimap. Only one type of thing can be tracked at a time.

  • Mining

    How to pull ore and stone from mineral veins for use in Engineering and Blacksmithing. Gives a potential mining skill of 75. Requires a Mining Pick.

  • Smelting

    Allows the miner to turn ore into metal bars. This skill requires a forge.

Profession actions: Tailoring

  • Tailoring

    Allows a tailor to make basic cloth armors up to a maximum potential skill of 75. Requires cloth found on humanoids.

Profession actions: Engineering

  • Engineering

    Allows an engineer to make basic contraptions up to a maximum potential skill of 75. Requires stone and metal found with the mining skill.

  • Gnomish Engineer

    Allows an engineer to make fantastic, yet unreliable gnomish devices.

  • Goblin Engineer

    Allows an engineer to make lethal goblin devices.

Profession actions: Enchanting

Profession actions: Fishing

  • Bait and Tackle

    Allows the fisher to add features to a wilderness camp.

  • Find Fish

    Nearby fishing nodes appear on the minimap.

  • Fishing

    Equip a fishing pole and find a body of water to fish. Right-Click on the bob in the water when it splashes to catch your fish. Higher skill increases your chance of fishing successfully in higher level areas.

Profession actions: Skinning

  • Skinning

    The basics of how to skin animals for their pelts and furs for use in Leatherworking. Gives a potential skinning skill of 75. Requires a Skinning Knife.

  • Tanning

    Allows the skinner to add features to a wilderness camp.

Profession actions: Comprehension

  • Research

    Research the magical arts with the help of a library.

Buffs and debuffs: Warrior