Spells
Racial traits: Undead
CannibalizeWhen activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 seconds. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the GraveYour spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.
Underwater BreathingUnderwater breath lasts 300% longer than normal.
Will of the ForsakenInstantly removes all Charm, Fear and Sleep effects.
Racial traits: Tauren
CultivationCultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
PlainsrunningGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
War StompStuns up to 5 enemies within 8 yds for 2 seconds.
Racial traits: Gnome
Engineering SpecializationYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Escape ArtistInstantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 seconds.
Eureka!Your next 3 non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage.
Expansive MindMaximum Mana increased by 5%.
Racial traits: Troll
Beast SlayingDamage dealt versus Beasts increased by 5%.
BerserkingSpellcasting and attack speed increased by 10%.
Rapid RegenerationRegenerate 50% of your maximum Health over 6 seconds. Any movement, action, or damage taken will cancel the effect.
RegenerationHealth regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
Racial traits: High Order Skyborne
Read Ley LineAttempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 seconds if no ley line is nearby, and 15 minutes if one is found.
Racial traits: Windshaper Skyborne
Elemental InsightDamage dealt versus Elementals increased by 5%.
SkysightAttempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 seconds if no elemental convergence is nearby, and 15 minutes if one is found.
Walk on AirGlide downward through the air for 10 seconds while controlling your direction of travel.
Wind BlessedIncreases your spellcasting, melee, and ranged Haste by 1%.
Profession actions: Poisons
Atrophic PoisonCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 seconds. 105 charges.
Crippling Poison IICoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 seconds.
Deadly Poison IICoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 115 charges.
Deadly Poison IIICoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 56 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 135 charges.
Deadly Poison IVCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 160 charges.
Deadly Poison VCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 180 charges.
Instant Poison IIICoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 29 to 37 Nature damage. 105 charges.
Instant Poison IVCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 45 to 57 Nature damage. 1800 charges.
Instant Poison VCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 62 to 80 Nature damage. 150 charges.
Instant Poison VICoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 76 to 100 Nature damage. 175 charges.
Mind-numbing Poison IICoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 seconds. 115 charges.
Mind-numbing Poison IIICoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 seconds. 150 charges.
Numbing PoisonCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 20% for 15 seconds. 105 charges.
Occult Poison ICoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 seconds and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.
Occult Poison IICoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 seconds and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.
Sebacious PoisonCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1700 for 15 seconds. 105 charges. Sebacious Poison benefits from the Improved Expose Armor talent.
Wound PoisonCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 seconds. Stacks up to 5 times on a single target. 90 charges.
Wound Poison IICoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 seconds. Stacks up to 5 times on a single target. 115 charges.
Wound Poison IIICoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 seconds. Stacks up to 5 times on a single target. 135 charges.
Wound Poison IVCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 seconds. Stacks up to 5 times on a single target. 160 charges.
Profession actions: First Aid
First AidHeals 66 damage over 6 seconds.
Profession actions: Blacksmithing
ArmorsmithAllows a blacksmith to make special armors that are unavailable to the typical artisan blacksmith.
BlacksmithingAllows a Blacksmith to make basic weapons and armor up to a maximum potential skill of 75. Requires stone and metal found with the mining skill.
Master AxesmithAllows a blacksmith to make special axes that are unavailable to the typical artisan weaponsmith.
Master HammersmithAllows a blacksmith to make special maces and hammers that are unavailable to the typical artisan weaponsmith.
Master SwordsmithAllows a blacksmith to make special Swords that are unavailable to the typical artisan weaponsmith.
WeaponsmithAllows a blacksmith to make special weapons that are unavailable to the typical artisan blacksmith.
Profession actions: Leatherworking
Dragonscale LeatherworkingAllows a leatherworker to make special dragonscale armors that are unavailable to a normal leatherworker. Dragonscale armor is all mail armor.