Spells

Racial traits: Undead

  • Cannibalize

    When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 seconds. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

  • Touch of the Grave

    Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.

  • Underwater Breathing

    Underwater breath lasts 300% longer than normal.

  • Will of the Forsaken

    Instantly removes all Charm, Fear and Sleep effects.

Racial traits: Tauren

  • Cultivation

    Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.

  • Plainsrunning

    Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.

  • War Stomp

    Stuns up to 5 enemies within 8 yds for 2 seconds.

Racial traits: Gnome

  • Engineering Specialization

    Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

  • Escape Artist

    Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 seconds.

  • Eureka!

    Your next 3 non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage.

  • Expansive Mind

    Maximum Mana increased by 5%.

Racial traits: Troll

  • Beast Slaying

    Damage dealt versus Beasts increased by 5%.

  • Berserking

    Spellcasting and attack speed increased by 10%.

  • Rapid Regeneration

    Regenerate 50% of your maximum Health over 6 seconds. Any movement, action, or damage taken will cancel the effect.

  • Regeneration

    Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

Racial traits: High Order Skyborne

  • Read Ley Line

    Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 seconds if no ley line is nearby, and 15 minutes if one is found.

Racial traits: Windshaper Skyborne

  • Elemental Insight

    Damage dealt versus Elementals increased by 5%.

  • Skysight

    Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 seconds if no elemental convergence is nearby, and 15 minutes if one is found.

  • Walk on Air

    Glide downward through the air for 10 seconds while controlling your direction of travel.

  • Wind Blessed

    Increases your spellcasting, melee, and ranged Haste by 1%.

Profession actions: Poisons

  • Atrophic Poison

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 seconds. 105 charges.

  • Crippling Poison II

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 seconds.

  • Deadly Poison II

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 115 charges.

  • Deadly Poison III

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 56 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 135 charges.

  • Deadly Poison IV

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 160 charges.

  • Deadly Poison V

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 seconds. Stacks up to 5 times on a single target. 180 charges.

  • Instant Poison III

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 29 to 37 Nature damage. 105 charges.

  • Instant Poison IV

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 45 to 57 Nature damage. 1800 charges.

  • Instant Poison V

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 62 to 80 Nature damage. 150 charges.

  • Instant Poison VI

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 76 to 100 Nature damage. 175 charges.

  • Mind-numbing Poison II

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 seconds. 115 charges.

  • Mind-numbing Poison III

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 seconds. 150 charges.

  • Numbing Poison

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 20% for 15 seconds. 105 charges.

  • Occult Poison I

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 seconds and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.

  • Occult Poison II

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 seconds and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.

  • Sebacious Poison

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1700 for 15 seconds. 105 charges. Sebacious Poison benefits from the Improved Expose Armor talent.

  • Wound Poison

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 seconds. Stacks up to 5 times on a single target. 90 charges.

  • Wound Poison II

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 seconds. Stacks up to 5 times on a single target. 115 charges.

  • Wound Poison III

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 seconds. Stacks up to 5 times on a single target. 135 charges.

  • Wound Poison IV

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 seconds. Stacks up to 5 times on a single target. 160 charges.

Profession actions: First Aid

Profession actions: Blacksmithing

  • Armorsmith

    Allows a blacksmith to make special armors that are unavailable to the typical artisan blacksmith.

  • Blacksmithing

    Allows a Blacksmith to make basic weapons and armor up to a maximum potential skill of 75. Requires stone and metal found with the mining skill.

  • Master Axesmith

    Allows a blacksmith to make special axes that are unavailable to the typical artisan weaponsmith.

  • Master Hammersmith

    Allows a blacksmith to make special maces and hammers that are unavailable to the typical artisan weaponsmith.

  • Master Swordsmith

    Allows a blacksmith to make special Swords that are unavailable to the typical artisan weaponsmith.

  • Weaponsmith

    Allows a blacksmith to make special weapons that are unavailable to the typical artisan blacksmith.

Profession actions: Leatherworking

  • Dragonscale Leatherworking

    Allows a leatherworker to make special dragonscale armors that are unavailable to a normal leatherworker. Dragonscale armor is all mail armor.