WoW Forever Druid guide, levels 20 to 30: spells, talents and class quests

This guide picks up where Druid levels 1 to 20 ends and runs to level 30, the beta's level cap. Your class trainer teaches each spell and rank below once you reach its level.

Which spells does a Druid learn after level 20?

The October 15 beta update moves the first rank of Shred to level 20.

What do the new spells do?

  • Soothe Animal: Soothes the target beast, reducing the range at which it will attack you by 10 yards. Only affects Beast targets level 40 or lower. Lasts 15 seconds.

  • Rake: Rake the target for 23 damage and an additional 48 damage over 9 seconds. Awards 1 combo point.

  • Remove Curse: Dispels 1 Curse or Bane from a friendly target.

  • Abolish Poison: Attempts to cure 1 poison effect on the target, and 1 more poison effect every 2 seconds for 8 seconds.

  • Dash: Increases movement speed by 50% for 15 seconds. Does not break prowling.

  • Challenging Roar: Forces all nearby enemies to focus attacks on you for 6 seconds.

  • Cower: Cower, causing no damage but lowering your threat a small amount, making the enemy less likely to attack you.

  • Travel Form: Shapeshift into Travel Form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. Only useable outdoors.

    The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Which talents can I choose between levels 20 and 30?

You get one talent point at every level from level 10. Each row after the first opens after you spend five more points in the rows above it, so by level 30 you can reach the fifth row of one tree. The effects below are for each talent's first rank; Druid levels 1 to 20 lists the first row.

  • Balance
    • Moonglow (max 3): Reduces the Mana cost of your damaging spells by 8%.
    • Improved Moonfire (max 2): Increases the damage and critical strike chance of your Moonfire spell by 5%.
    • Nature's Majesty (max 2): Increases your critical strike chance with spells and melee attacks by 2%.
    • Nature's Reach (max 2): Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
    • Improved Entangling Roots (max 3): Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
    • Nature's Splendor (max 1): Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
    • Insect Swarm (max 1): The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 seconds.
    • Vengeance (max 5): Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
    • Improved Starfire (max 5): Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 seconds.
    • Overgrowth (max 2): Increases the maximum number of targets you may have affected by Entangling Roots by 1.
    • Nature's Grace (max 1): All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 seconds.
    • Eclipse (max 3): Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 seconds.
  • Feral Combat
    • Feral Swiftness (max 2): Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
    • Feral Instinct (max 3): Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
    • Brutal Impact (max 2): Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
    • Thick Hide (max 3): While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
    • Shredding Attacks (max 3): Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
    • Savage Fury (max 2): Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
    • Feral Charge (max 1)
    • Sharpened Claws (max 2): Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
    • Shifting Power (max 1)
    • Primal Bite (max 1): Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
    • Predatory Strikes (max 3): Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
    • Blood Frenzy (max 2): Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
    • Improved Shifting Power (max 2): Reduces the cooldown of your Shifting Power spell by 4 sec.
    • Leader of the Pack (max 1): While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
    • Natural Instinct (max 2): Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.
  • Restoration
    • Naturalist (max 5): Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
    • Subtlety (max 3): Reduces the threat generated by your Nature and Arcane spells by 10%.
    • Natural Shapeshifter (max 3): Reduces the mana cost of all shapeshifting by 10%.
    • Reflection (max 3): Allows 17% of your Mana regeneration to continue while casting.
    • Gift of Nature (max 5): Increases the effect of all your healing spells by 2%.
    • Gift of the Earthmother (max 1): Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
    • Tranquil Spirit (max 5): Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
    • Improved Rejuvenation (max 3): Increases the effect of your Rejuvenation spell by 5%.
    • Swiftmend (max 1): Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
    • Nature's Swiftness (max 1): When activated, your next Nature spell becomes an instant cast spell.
    • Living Spirit (max 3): Increases your Spirit by 5%.
    • Improved Tranquility (max 2): Reduces threat caused by Tranquility by 50% and its cooldown by 30%.

Which Druid class quests can you take from level 20 to 30?

Only a Druid can take these quests. Faction labels mark quest names offered by only one side.

What do you plan next as a Druid?

Spend your points in the Druid talent planner and check every rank in the Druid spellbook.

Adventurers’ notes

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