WoW Forever Hunter guide, levels 20 to 30: spells and talents

This guide picks up where Hunter levels 1 to 20 ends and runs to level 30, the beta's level cap. Your class trainer teaches each spell and rank below once you reach its level.

Which spells does a Hunter learn after level 20?

What does each new spell do?

  • Scorpid Sting: Stings the target, reducing the target's chance to hit with attacks by 2% for 20 seconds. Only one Sting per Hunter can be active on any one target.
  • Track Hidden: Increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time.
  • Rapid Fire: Increases ranged and melee attack speed by 40% for 15 seconds.
  • Track Elementals: Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time.
  • Frost Trap: Place a Frost trap that creates an ice slick around itself for 30 seconds when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 minute. Only one Frost trap can be active at a time.
  • Feign Death: Feign death which may trick enemies into ignoring you. Lasts 6 minutes. If not cancelled, after 6 minutes you will actually die.
  • Lacerate: Wounds the target causing them to bleed for 147 damage over 21 seconds.

Which talents open after the first row by level 30?

You get one talent point at every level from level 10. Each row after the first opens after you spend five more points in the rows above it, so by level 30 you can reach the fifth row of one tree. The effects below are for each talent's first rank; Hunter levels 1 to 20 lists the first row.

  • Beast Mastery
    • Focused Fire (max 2): Increases all damage you and your pet deal by 1% while your pet is active.
    • Improved Aspect of the Monkey (max 3): Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
    • Pathfinding (max 2): Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
    • Improved Revive Pet (max 2): Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
    • Bestial Swiftness (max 1): Increases the movement speed of your pets by 30%.
    • Unleashed Fury (max 5): Increases the damage done by your pets and hawks by 3%.
    • Improved Mend Pet (max 2): Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
    • Ferocity (max 5): Increases the critical strike chance of your pets and hawks by 2%.
    • Summon Hawk (max 1)
    • Spirit Bond (max 2): While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
    • Intimidation (max 1): Command your pet to Stun the target for 3 seconds on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
    • Bestial Discipline (max 2): Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
  • Marksmanship
    • Improved Stings (max 3): Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
    • Efficiency (max 5): Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
    • Careful Aim (max 5): Increases your Attack Power by 20% of your Intellect.
    • Rapid Killing (max 2): Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 seconds by 10%.
    • Improved Arcane Shot (max 5): Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
    • Lone Wolf (max 1): You deal 20% increased damage with all attacks while you do not have an active pet.
    • Trueshot Aura (max 1): Increases the Ranged Attack Power of party members within 45 yds by 30.
    • Mortal Shots (max 5): Increases the critical strike damage bonus on all ranged abilities by 6%.
    • Rapid Recuperation (max 2): Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 seconds.
    • Barrage (max 3): Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.
    • Scatter Shot (max 1): A short-range shot that deals 50% weapon damage and disorients the target for 4 seconds. Any damage caused will remove the effect. Turns off your attack when used.
  • Survival
    • Entrapment (max 5): When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
    • Savage Strikes (max 2): Increases the critical strike chance of all your melee abilities by 2%.
    • Survivalist (max 5): Increases your total Health by 2%.
    • Improved Wing Clip (max 3): Gives your Wing Clip ability a 7% chance to immobilize the target for 5 seconds.
    • Clever Traps (max 2): Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
    • Surefooted (max 3): Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
    • Deterrence (max 1): When activated, increases your Dodge and Parry chance by 25% for 10 seconds.
    • Survival Tactics (max 2): Increases your chance to hit with your Trap and Feign Death abilities by 5%.
    • Predator's Edge (max 5): Increases your melee critical strike damage by 6% and your Off Hand weapon damage by 10%.
    • Counterattack (max 1): A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 seconds. Counterattack cannot be blocked, dodged, or parried.
    • Resourcefulness (max 2)
    • Expose Prey (max 2): Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 10 seconds.
    • Survivalist's Discipline (max 2): Reduces the cooldown of your Trap and Deterrence abilities by 20%.
    • Strider Kick (max 1): A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 seconds.

What do you plan next as a Hunter?

Spend your points in the Hunter talent planner and check every rank in the Hunter spellbook.

Adventurers’ notes

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