WoW Forever Priest guide, levels 20 to 30: spells, talents and class quests

This guide picks up where Priest levels 1 to 20 ends and runs to level 30, the beta's level cap. Some of the spells below are race-specific; the earlier guide names the race for each one.
Which spells does a Priest learn after level 20?
- 22: Mind Vision, Heal (new rank), Resurrection (new rank), Smite (new rank), Mind Blast (new rank)
- 24: Mana Burn, Power Word: Fortitude (new rank), Power Word: Shield (new rank), Holy Fire (new rank)
- 26: Starshards (new rank), Desperate Prayer (new rank), Divine Grace (new rank), Flash Heal (new rank), Renew (new rank), Shadow Word: Pain (new rank)
- 28: Heal (new rank), Devouring Plague (new rank), Mind Blast (new rank), Psychic Scream (new rank), Shadowguard (new rank)
- 30: Divine Spirit, Prayer of Healing, Mind Control, Shadow Protection, Contingency Plan (new rank), Feedback (new rank), Inner Fire (new rank), Power Word: Shield (new rank), Chastise (new rank), Holy Fire (new rank), Smite (new rank), Dark Sacrifice (new rank), Fade (new rank), Hex of Weakness (new rank), Touch of Weakness (new rank)
What does each new spell do?
- Mind Vision: Allows the caster to see through the target's eyes for 1 minute.
- Mana Burn: Drains 198 to 210 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.
- Divine Spirit: Holy power infuses the target, increasing their Spirit by 17 for 1 hour.
- Prayer of Healing: A powerful prayer that heals the target and their party for 179 to 191. Party members must be within 40 yards of target.
- Mind Control: Controls a humanoid mind up to level 44, but increases the time between its attacks by 25%. Lasts up to 1 minute.
- Shadow Protection: Increases the target's resistance to Shadow spells by 30 for 10 minutes.
Which talents can you choose from level 20 to 30?
You get one talent point at every level from level 10. Each row after the first opens after you spend five more points in the rows above it, so by level 30 you can reach the fifth row of one tree. The effects below are for each talent's first rank; Priest levels 1 to 20 lists the first row.
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Discipline
- Silent Resolve (max 3): Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
- Holy Precision (max 3): Improves your chance to hit with Holy spells by 6%.
- Improved Power Word: Shield (max 3): Increases the damage absorbed by your Power Word: Shield by 7%.
- Martyrdom (max 2): Gives you a 50% chance to gain Focused Casting for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
- Mental Agility (max 3): Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
- Inner Focus (max 1): When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
- Meditation (max 3): Allows 17% of your Mana regeneration to continue while casting.
- Improved Inner Fire (max 3): Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
- Mental Strength (max 5): Increases your total Intellect by 3%.
- Soul Warding (max 1): Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
- Improved Mana Burn (max 2): Reduces the casting time of your Mana Burn spell by 0.5 sec.
- Penance (max 1)
- Renewed Hope (max 5): Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
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Holy
- Spell Warding (max 5): Reduces all spell damage taken by 2%.
- Divine Fury (max 5): Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
- Holy Nova (max 1)
- Blessed Recovery (max 3): After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 seconds. Refreshing this effect carries over any remaining healing.
- Inspiration (max 3): Your non-periodic critical heals increase your target's Armor by 8% for 15 seconds.
- Holy Reach (max 2): Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
- Improved Healing (max 3): Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
- Searing Light (max 2): Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
- Binding Heal (max 1)
- Litany of Light (max 2): When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
- Spirit of Redemption (max 1): Upon death, the priest becomes the Spirit of Redemption for 15 seconds. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
- Spiritual Guidance (max 5): Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
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Shadow
- Shadow Affinity (max 3): Reduces the threat generated by your Shadow spells by 10%.
- Improved Shadow Word: Pain (max 2): Increases the duration of your Shadow Word: Pain spell by 3 sec.
- Shadow Reach (max 2): Increases the range of your offensive Shadow spells by 10%.
- Improved Mind Blast (max 5): Reduces the cooldown of your Mind Blast spell by 0.5 sec.
- Improved Psychic Scream (max 2): Reduces the cooldown of your Psychic Scream spell by 2 sec.
- Mind Flay (max 1): Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 seconds and slowing their movement speed by 50%.
- Improved Mind Flay (max 2): Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
- Improved Fade (max 2): Decreases the cooldown of your Fade ability by 3 sec.
- Vampiric Embrace (max 1): Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 seconds.
- Shadow Weaving (max 3): Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 seconds, stacking up to 5 times.
- Silence (max 1): Silences the target, preventing them from casting spells for 5 seconds and interrupting their spellcasts for 3 seconds.
- Devouring Contagion (max 2): Reduces the mana cost of your Devouring Plague by 25%.
Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yds for the remaining duration.
Which Priest class quests can you take from level 20 to 30?
These quests require a Priest of a specific race. Each line gives the quest's side and level; open it to read the objectives.
- Arcane Feedback (Alliance): level 20
- Contingency Plan (Alliance): level 20
- Dark Sacrifice (Horde): level 20
- Dark Sacrifice (Horde): level 20
- Elune's Grace (Alliance): level 20
- Shadowguard (Horde): level 20
What do you plan next as a Priest?
Spend your points in the Priest talent planner and check every rank in the Priest spellbook.
Adventurers’ notes