WoW Forever Rogue guide, levels 20 to 30: spells, talents and class quests

This guide picks up where Rogue levels 1 to 20 ends and runs to level 30, the beta's level cap. Spells granted by talents are listed in the talent section.
Which spells does a Rogue learn after level 20?
- 22: Distract, Vanish, Garrote (new rank), Sinister Strike (new rank)
- 24: Eviscerate (new rank)
- 26: Cheap Shot, Ambush (new rank), Expose Armor (new rank), Kick (new rank)
- 28: Rupture (new rank), Backstab (new rank), Feint (new rank), Sap (new rank)
- 30: Kidney Shot, Disarm Trap, Garrote (new rank), Sinister Strike (new rank)
What does each new spell do?
- Distract: Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.
- Vanish: Allows the rogue to vanish from sight, entering an improved stealth mode for 10 seconds. Also breaks movement impairing effects.
- Cheap Shot: Stuns the target for 4 seconds. Must be stealthed. Awards 2 combo points.
- Kidney Shot: Finishing move that stuns the target. Lasts longer per combo point:
1 point : 1 second
2 points: 2 seconds
3 points: 3 seconds
4 points: 4 seconds
5 points: 5 seconds - Disarm Trap: Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
Which talents open after the first row by level 30?
You get one talent point at every level from level 10. Each row after the first opens after you spend five more points in the earlier rows of the same tree, so by level 30 you can reach the fifth row by spending twenty points in those rows. The effects below are for each talent's first rank; Rogue levels 1 to 20 lists the first row.
-
Assassination
- Ruthlessness (max 3): Gives your finishing moves a 20% chance to add a Combo Point to your target.
- Murder (max 2): Increases all damage dealt by 2% against Humanoid and Giant targets.
- Improved Slice and Dice (max 3): Increases the duration of your Slice and Dice ability by 15%.
- Relentless Strikes (max 1)
- Improved Expose Armor (max 2): Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
- Lethality (max 5): Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
- Vile Poisons (max 5): Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
- Cold Blood (max 1): When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
- Improved Poisons (max 5): Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
- Vigor (max 2): Increases your maximum Energy by 5.
- Mutilate (max 1): Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
- Improved Kidney Shot (max 2): Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
-
Combat
- Puncturing Wounds (max 3): Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
- Deflection (max 3): Increases your Parry chance by 2%.
- Precision (max 3): Improves your chance to hit by 1%.
- Endurance (max 2): Reduces the cooldown of your Sprint and Evasion abilities by 30%.
- Riposte (max 1)
- Improved Sprint (max 2): Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
- Improved Kick (max 2): Gives your Kick ability a 50% chance to Silence the target for 2 seconds.
- Flawless Execution (max 1): Reduces the Energy cost of your Eviscerate ability by 10.
- Dual Wield Specialization (max 5): Increases the damage done by your off-hand weapon by 5%.
- Blade Flurry (max 1): Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 seconds.
- Hack and Slash (max 5): Gives your melee weapon attacks a benefit depending on the weapon.
|CFFFFFFFFAxe/Sword:|R Your successful
melee attacks have a 1% chance
to trigger an extra attack on the
target.|CFFFFFFFFDagger/Fist:|R Increases your
critical strike chance by 1%.|CFFFFFFFFMace:|R Your attacks ignore 3% of
your target's armor. -
Subtlety
- Setup (max 3): Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
- Elusiveness (max 2): Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
- Dirty Tricks (max 2): Reduces the Energy cost of your Sap and Blind abilities by 25%.
- Improved Ambush (max 3): Increases the critical strike chance of your Ambush ability by 15%.
- Initiative (max 3): Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
- Ghostly Strike (max 1): A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.
- Improved Distract (max 2): Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
- Heightened Senses (max 2): Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
- Premeditation (max 1): Adds 2 Combo Points to your target. You must add to or use those combo points within 20 seconds or the combo points are lost.
- Serrated Blades (max 3): Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
- Dirty Deeds (max 2): Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
- Preparation (max 1): When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
- Hemorrhage (max 1)
Which Rogue class quests are level 20 to 30?
Only a Rogue can take these quests. Each line names the quest and its level, and the side when only one side offers it. That level is the quest's level, not the minimum level to take it. Open a quest to see its objectives.
- Alther's Mill (Alliance): level 20
- Deep Cover (Horde): level 20
- Mathias and the Defias (Alliance): level 20
- The Shattered Salute (Horde): level 20
- The Touch of Zanzil (Alliance): level 20
- The Touch of Zanzil (Alliance): level 20
- The Touch of Zanzil (Alliance): level 20
- Tools of the Trade (Horde): level 20
- Klaven's Tower (Alliance): level 24
- Mission: Possible But Not Probable (Horde): level 24
- Syndicate Sabotage: level 24
- The Manor, Ravenholdt: level 24
- Hinott's Assistance (Horde): level 26
What do you plan next as a Rogue?
Spend your points in the Rogue talent planner and check every rank in the Rogue spellbook.
Adventurers’ notes