WoW Forever Shaman guide, levels 20 to 30: spells, talents and class quests

This guide picks up where Shaman levels 1 to 20 ends and runs to level 30, the beta's level cap. The spells and ranks below become available at the listed levels.

Which spells does a Shaman learn after level 20?

What does each new spell do?

  • Totemic Projection: Relocates your active totems to the specified location.
  • Cure Disease: Cures 1 disease on the target.
  • Poison Cleansing Totem: Summons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 30 yards every 5 seconds. Lasts 5 minutes.
  • Frost Resistance Totem: Summons a Frost Resistance Totem with 5 health at the feet of the caster for 5 minutes. The totem increases party and raid members' frost resistance by 30, if within 30 yards.
  • Magma Totem: Summons a Magma Totem with 5 health at the feet of the caster for 20 seconds that causes 20 Fire damage to creatures within 8 yards every 2 seconds.
  • Mana Spring Totem: Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 minutes that restores 4 mana every 2 seconds to group members within 30 yards.
  • Fire Resistance Totem: Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 minutes that increases the fire resistance of party and raid members within 30 yards by 30.
  • Flametongue Totem: Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 30 yards. Each hit causes 6 to 22 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 minutes. Since the October 15 beta update its enchant also reaches raid members in range, not only your party.
  • Call of the Ancestors: Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements.
  • Grounding Totem: Summons a Grounding Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself every 10 seconds. Will not redirect area of effect spells. Lasts 45 seconds.
  • Nature Resistance Totem: Summons a Nature Resistance Totem with 5 health at the feet of the caster for 5 minutes that increases the nature resistance of party and raid members within 30 yards by 30.
  • Windfury Weapon: Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 46 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes.
  • Reincarnation: Allows you to resurrect yourself upon death with 20% health and mana.

Which talents can a Shaman choose between levels 20 and 30?

You get one talent point at every level from level 10. Each row after the first opens after you spend five more points in the rows above it, so by level 30 you can reach the fifth row of one tree. The effects below are for each talent's first rank; Shaman levels 1 to 20 lists the first row. The October 15 beta update moves Tidal Focus into that first row and Totemic Focus into the second. The Restoration list below still has Tidal Focus in the second row, where it stood before that update.

  • Elemental

    • Elemental Warding (max 3): Reduces damage taken from Fire, Frost, and Nature effects by 3%.
    • Reverberation (max 5): Reduces the cooldown of your Shock spells by 0.2 sec.
    • Call of Flame (max 3): Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%.
    • Elemental Devastation (max 3): Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 seconds.
    • Elemental Focus (max 1): Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
    • Elemental Alacrity (max 3): Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.
    • Improved Fire Nova (max 2): Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.
    • Eye of the Storm (max 3): Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%.
    • Call of Thunder (max 1): Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.
    • Elemental Reach (max 2): Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.
    • Lightning Overload (max 3): Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
    • Earthbound (max 1): Your Earthbind Totem Immobilizes nearby targets for 5 seconds when cast.
  • Enhancement

    • Guardian Totems (max 2): Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
    • Mental Dexterity (max 3): Increases your Attack Power by an amount equal to 33% of your Intellect.
    • Improved Ghost Wolf (max 2): Reduces the cast time of your Ghost Wolf spell by 1 sec, and Ghost Wolf may be used indoors.
    • Improved Lightning Shield (max 3): Increases the damage done by your Lightning Shield orbs by 5%.
    • Elemental Weapons (max 3): Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
    • Shamanistic Focus (max 1): Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
    • Anticipation (max 3): Increases your chance to dodge by an additional 2%.
    • Toughness (max 5): Increases your Stamina by 2%.
    • Flurry (max 5): Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.
    • Stormstrike (max 1): Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 seconds.
    • Spirit Weapons (max 1): Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
    • Mental Quickness (max 2): Increases your spell damage and healing by up to 15% of your Intellect.
    • Improved Stormstrike (max 2): When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 seconds, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
  • Restoration

    • Mindfulness (max 3): Allows 17% of your Mana regeneration to continue while casting.
    • Natural Grace (max 3): Reduces the threat generated by your spells by 5%.
    • Tidal Focus (max 5): Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
    • Improved Reincarnation (max 2): Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
    • Ancestral Healing (max 3): Increases your target's armor value by 8% for 15 seconds after getting a critical effect from one of your healing spells.
    • Healing Focus (max 3): Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell.
    • Water Shield (max 1): The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 minutes.

    Only one Elemental Shield can be active on the Shaman at any one time.

    • Tidal Mastery (max 5): Increases the critical effect chance of your healing spells by 1%.
    • Restorative Totems (max 5): Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
    • Mana Tide Totem (max 1): Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
    • Healing Way (max 3): Increases the amount healed by your Healing Wave spell by 8%.
    • Nature's Swiftness (max 1): When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

Which Shaman class quests can you take from level 20 to 30?

Only a Shaman can take these quests. Each line names the quest and its level, and the side when only one side offers that quest name. Some quests can be accepted below their listed quest level.

What do you plan next as a Shaman?

Spend your points in the Shaman talent planner and check every rank in the Shaman spellbook.

Adventurers’ notes

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