WoW Forever Paladin guide, levels 20 to 30: spells, talents and class quests

This guide picks up where Paladin levels 1 to 20 ends and runs to level 30, the beta's level cap. Your class trainer teaches each spell and rank below once you reach its level.

Which spells does a Paladin learn after level 20?

What does each new spell do?

  • Concentration Aura: Gives a 35% chance of ignoring spell interruption when damaged to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

  • Seal of Justice: Fills the Paladin with the spirit of justice for 30 seconds, giving each melee attack a chance to stun for 2 seconds. Only one Seal can be active on the Paladin at any one time.

    Unleashing this Seal's energy will judge an enemy for 10 seconds, preventing them from fleeing. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

  • Blessing of Salvation: Places a Blessing on the party member, reducing the amount of all threat generated by 30% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.

  • Shadow Resistance Aura: Gives 30 additional Shadow resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.

  • Seal of Light: Fills the Paladin with divine light for 30 seconds, giving each melee attack a chance to heal the Paladin for 39. Only one Seal can be active on the Paladin at any one time.

    Unleashing this Seal's energy will judge an enemy for 40 seconds, granting melee attacks made against the judged enemy a chance of healing the attacker for 25. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.

  • Divine Intervention: The Paladin sacrifices their life to protect a party member. Enemies stop attacking the protected party member, who is immune to all harmful attacks but cannot act for three minutes.

Which talent rows can a Paladin reach by level 30?

You get one talent point at every level from level 10. Each row after the first opens after you spend five more points in the rows above it, so by level 30 you can reach the fifth row of one tree. The effects below are for each talent's first rank; Paladin levels 1 to 20 lists the first row.

  • Holy
    • Healing Light (max 3): Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
    • Spiritual Focus (max 2): Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
    • Improved Seals (max 3): Increases the damage done by your Seals and Judgements by 5%.
    • Unyielding Faith (max 2): Reduces the duration of Fear and Disorient effects on you by 15%.
    • Voice of Truth (max 1): Grants you immunity to Silence and Interrupt effects for 6 seconds.
    • Reverence (max 3): Allows 10% of your Mana regeneration to continue while casting.
    • Purifying Power (max 2): Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
    • Infusion of Light (max 2): Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 seconds by 0.5 sec.
    • Illumination (max 5): After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
    • Divine Favor (max 1): When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
    • Divine Precision (max 3): Improves your chance to hit with Holy spells by 6%.
    • Holy Shock (max 1)
    • Consecrated Ground (max 2): Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
  • Protection
    • Precision (max 3): Improves your chance to hit by 1%.
    • Guardian's Favor (max 2): Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
    • Anticipation (max 5): Increases your Defense Skill by 4.
    • Improved Seal of Fury (max 1)
    • Improved Righteous Fury (max 3): While Righteous Fury is active, all damage taken is reduced by 2%.
    • Shield Specialization (max 3): Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
    • Sacred Duty (max 2): Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
    • Swift Judgement (max 1): Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
    • One-Handed Weapon Specialization (max 3): Increases the damage you deal with one-handed melee weapons by 3%.
    • Improved Hammer of Justice (max 3): Decreases the cooldown of your Hammer of Justice spell by 5 sec.
    • Templar's Bulwark (max 1): When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 seconds. Applies Forbearance for 1 minute. Cannot be cast while Forbearance is active.
    • Reckoning (max 5): Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike. Cannot occur more often than once every 1.5 sec.
  • Retribution
    • Improved Judgement (max 2): Decreases the cooldown of your Judgement ability by 1 sec.
    • Holy Conduit (max 2): Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
    • Conviction (max 5): Improves your chance to get a critical strike with melee attacks by 1%.
    • Vindication (max 3)
    • Sanctified Judgement (max 3): Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
    • Seal of Command (max 1)
    • Pursuit of Justice (max 2): Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
    • Eye for an Eye (max 2): All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
    • Sacred Arbiter (max 1): Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
    • Two-Handed Weapon Specialization (max 3): Increases the damage you deal with two-handed melee weapons by 2%.
    • Vengeance (max 3): Increases your Physical and Holy damage dealt by 1% for 30 seconds after landing a non-periodic critical strike. Stacks up to 3 times.
    • Repentance (max 1): Puts the enemy target in a state of meditation, incapacitating them for up to 6 seconds. Any damage caused will awaken the target. Only works against Humanoids.

Which Paladin class quests are level 20 to 30?

Only a Paladin can take these quests. The listed levels are quest levels, not the minimum levels to accept them.

What do you plan next as a Paladin?

Spend your points in the Paladin talent planner and check every rank in the Paladin spellbook.

Adventurers’ notes

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